Bio
Art Min
 
The story starts in Ann Arbor, Michigan. My only memories of my birthplace are images of pure white. I lived there for a few short years, and then moved to the San Francisco Bay Area. I grew up in suburbia. Many years after my arrival, my Michigan roots emerged as I learned to play Ice Hockey. I did participate in the usual California sports: Football for a season, four years of Track, Tennis lessons, and Little League Baseball. But I really enjoyed Ice Hockey and still play to this day.

When it came time to choose where to go to college, I wanted to try something completely new: East Coast, snow, and independence. So I packed up and moved all the way across the country to go to school at the Massachusetts Institute of Technology (MIT). I studied computer science and engineering at MIT. During the first semester at MIT, I felt overwhelmed and even thought briefly about dropping out. But it was a new environment, homesick, new friends, and luckily, freshman year at MIT is pass/fail. So I decided to stick it out. I was never really challenged before MIT, so MIT pushed me harder than I was ever pushed. I learned a lot about myself and my limits.

I have two brothers, both of whom are married. My older brother has a son and daughter. My niece and nephew are the highlights of my life. They were a big reason that I moved from Boston back to San Francisco. I really wanted to watch them grow up. It's amazing to watch them learn and interact with the world. One of the great things about them is that I get many of the benefits of having kids, without a lot of the troubles. There are (or will be) plenty of pictures of them in the photos section.
 
My first year of Ice Hockey, 1980

Professional History
 
Valve Software1999-2000
Team Fortress 2,
Online Content Group
Project Manager
 
Multitude1996-1999
FiretalkEarly Design Consultant
FireTeamProject Leader, Programmer
 
Looking Glass Technologies1993-1996
Terra NovaLead Programmer
System ShockGame Programmer
 
Complete Resume Available Here
 
Articles
 
FireTeam Post-Mortem Article for Game Developer Magazine
 
Interviews
 
Wired 12/17/98
OGR Interview 12/11/98
Game Interviews 11/30/98
GameSpot 11/05/98
MPOG 1998




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Last Updated: 4 June 2001